![]() Just be careful when using these headphones, however, as they have a lot of volume. With both Rihanna’s Lift Me Up and Aoife O’Donovan’s Loretta, turning on that mode makes me feel like I’m in a concert hall watching a live performance, instead of at my desk playing something on Spotify. The DTS X Spatial Sound does lend itself surprisingly well to music thanks to its Super Stereo mode. It’s not too bad, but, after a while, you might get a slight headache. In particular, the mids, which are already prominent to begin with, tend to be even more pronounced so that while you’re still hearing all the other elements clearly, you’re hearing a lot more of the environmental sounds and score. It also greatly affects the frequency range. Though that virtual surround sound makes everything much more immersive, especially compared to its predecessor, it doesn’t make the soundstage wider, just more three dimensional. I do have mixed feelings about the audio as soon as I turn on the DTS X Spatial Sound. Better than that, I’m able to accurately place them. Also in Cyberpunk 2077, I can clearly hear elements off to the side even when there’s a lot of ambient noise – like when I’m walking into a bar where the music is blasting punctuated by the sounds of arcade machines, I can still distinctly recognize three or four different voices coming through the TVs and radios in the room. In stereo mode, the soundstage is already wide with excellent sound imaging. In Cyberpunk 2077, there was a lot of low end information from music to sound cues, yet it never seemed to overpower the rest of the sound frequencies. Finally, there’s a big low end that is quite present but well controlled. However, that changes when surround sound is on (more on that later). Meanwhile, the mids are full without getting muddy. Even the twinkling sounds of revealed items in Hogwarts Legacy still sparkle with clarity though the audio overall sounds darker. While on the warmer side, the highs on the Logitech Pro X 2 Lightspeed are present with certain in-game elements sounding just as detailed as they would on brighter headphones. Its bright frequency range with restrained mids and bass is a far cry from what its successor has become. The original Logitech Pro X Lightspeed was a pleasure to use but its sound quality was far from neutral. And, in that, the Logitech Pro X 2 Lightspeed succeeds. In addition, Logitech set the graphene diaphragm on a live edge suspension, which also minimizes distortion.Īs a result, you should be getting more accurate and more detailed audio as well as a more immersive experience. ![]() Now, I’m not going to get into the specifics of how it works exactly, but essentially this diaphragm is better than the mylar diaphragm that most gaming headsets use as it’s more rigid and lightweight, resulting in more accurate reproduction of sound waves. ![]() As I mentioned earlier, Logitech essentially designed its own Pro-G Graphene audio drivers, each of which house a diaphragm that is 90% graphene by weight. Internally, there’s considerable refinements as well, primarily in the drivers inside the earcups. As far as the clamping force, there’s just enough for a secure but not too tight fit. However, I have tested even lighter gaming headsets in the past, and with Logitech really touting how light its graphene drivers are, I’m surprised it couldn’t design the actual headset to be a lot lighter. But to give users another option, Logitech throws in a pair of velour earpads that you can easily switch in for the leatherettes especially if you tend to run hot and sweat a lot when gaming.īecause it's lighter, it does feel better on my head than my Pro X Lightspeed. Back to comfort, both its earcups and headband are still swathed in soft-to-touch leatherette. ![]()
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